MEAnimatedVectorCircle Class Reference

Inherits from NSObject
Declared in MEAnimatedVectorCircle.h

Overview

Describes an animated vector circle that can be added to an MEMapViewController to highlight the location of vehicles or landmarks.

  name

Unique name of the animated vector circle. This should not conflict with any map names as internally a vector map will be created based on this name.

@property (copy) NSString *name

Declared In

MEAnimatedVectorCircle.h

  location

Initial location of the animated vector circle.

@property (assign) CLLocationCoordinate2D location

Declared In

MEAnimatedVectorCircle.h

  zOrder

The layering order relevant to other map and marker layers.

@property (assign) int zOrder

Declared In

MEAnimatedVectorCircle.h

  lineStyle

Style with which to draw circle’s path.

@property (retain) MELineStyle *lineStyle

Declared In

MEAnimatedVectorCircle.h

  minRadius

The starting radius of the circle in screen points.

@property (assign) CGFloat minRadius

Declared In

MEAnimatedVectorCircle.h

  maxRadius

The ending radius of the circle in screen points.

@property (assign) CGFloat maxRadius

Declared In

MEAnimatedVectorCircle.h

  animationDuration

The duration of the animation cycle.

@property (assign) CGFloat animationDuration

Declared In

MEAnimatedVectorCircle.h

  repeatDelay

The delay before the animation repeats.

@property (assign) CGFloat repeatDelay

Declared In

MEAnimatedVectorCircle.h

  fadeDelay

The delay that occurs before the circle fades.

@property (assign) CGFloat fadeDelay

Declared In

MEAnimatedVectorCircle.h

  fade

If set to true, the circle will fade (alpha 1->0) linearly to invisible over the course of the animation.

@property (assign) BOOL fade

Declared In

MEAnimatedVectorCircle.h

  segmentCount

The number of segments that make up the circle. The default is 36 (10 degrees per segment).

@property (assign) unsigned int segmentCount

Declared In

MEAnimatedVectorCircle.h

  useWorldSpace

If set to YES, the circle radius is treated as nautical miles on the sphere. Otherwise, the radius is converted to screen-space. In screen space, the radius will be consistent across all zoom levels, in world space, the radius will ‘stick’ to a geographic distance. The default is NO.

@property (assign) bool useWorldSpace

Declared In

MEAnimatedVectorCircle.h